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Silent hunter 3 walkthrough part 1
Silent hunter 3 walkthrough part 1






silent hunter 3 walkthrough part 1
  1. #SILENT HUNTER 3 WALKTHROUGH PART 1 PDF#
  2. #SILENT HUNTER 3 WALKTHROUGH PART 1 SIMULATOR#

Once you have a buildup of cash hire a master gunner and first mate. To avoid this, try clicking a waypoint on the map a little ways away from the island and after your ship moves away from the island a tad, then select the Island's name in the destination menu.īuild up some cash through trade runs, avoiding all conflicts or by attacking only single class 6 ships, boarding them and getting all of their loot but not taking them (since you do not at present have a first mate). When in the Sea Map, if you are sailing to a port and something- a battle or the end of a waypoint-stops your ship very close to the island, you can induce a crash by clicking on the Island's name in the menu. If chasing a ship, try to stay in the blindspot so he can't bring his stern or broadsides cannons to bear on you without turning and losing his lead. Remember when sailing the open ocean, if you are attacked without option to ignore, simply hit ENTER as soon as the sea environment appears to get away and continue sailing. There's a lot going for it and it is quite challenging. (I run 1920x1080 usually.Sea Dogs is part Role Playing Game, part sailing sim, and part adventure game. If the widescreen and rez tweaks worked for me, it would be perfect. This is why I've finally turned my attention to Silent Hunter III, which I must admit, is far superior in most areas of atmosphere and gameplay. I can only guess that he was "magically" taken below water for a split second, which brought about his end.

silent hunter 3 walkthrough part 1

Then there was the time that I started a patrol, the crew informed me that I was somehow passing a thermal layer (on the surface), and the destroyer parked next to me exploded and sunk. Only happened when playing the United States though. The game would get so bogged down by glitches that I couldn't enable much in the way of time compression, and it would get to the point where it would crash no matter what. While I adore the graphics in that title, and it has some good gameplay, it is far too unstable for me to run, even with version 1.5 (U-Boat missions). I've had that happen in Silent Hunter 4 on a few occasions.

#SILENT HUNTER 3 WALKTHROUGH PART 1 SIMULATOR#

So much fun for a realistic submarine simulator :) All heavily fatigued (of course, lack of H2O :), probably confused as hell. I saw my watch crew on the bridge, still looking for contacts. I remember the first time I dived to one hundred meters, all in the command room, and then went to the map of the sub. Titanium: Well, vanilla SH3 wasn't perfect by far.

silent hunter 3 walkthrough part 1

This means GWX will no longer award renown for reaching and patrolling your patrol area in fairness to players in the Black Sea and Indian Ocean, since some areas received this award and some did not. This meant that players in Black Sea or Indian / Pacific Ocean patrol areas received no renown for meeting those objectives although renown would have been awarded in the Atlantic Ocean or the Mediterranean Sea, After long consideration, the GWX Team decided that GWX will award renown only for sinking enemy ships and shooting down enemy aircraft, with penalties for sinking friendly or neutral ships and shooting down friendly or neutral aircraft. The Silent Hunter III game engine does not award renown to players who reach and remain in their assigned patrol areas if those areas are outside the stock Silent Hunter III grid system. The stock engine wasn't giving you renown outside the standard areas.

#SILENT HUNTER 3 WALKTHROUGH PART 1 PDF#

If you read the whole thing as stated in the PDF manual (), we see that I misread it in my haste. You haven't quoted the entire first paragraph.








Silent hunter 3 walkthrough part 1